Tuesday, May 21, 2013



                   The gameplay follows the vibe of the story and keeps things simple. Controlling Vaughan is much like any other third-person game you've played. The left analog stick controls Vaughan's movement as your shoulder and "shape" buttons handle all firing, interacting with the environment, navigating menus, etc. Vaughan has all the abilities you'd expect from a hero: he shoots, walks, runs, climbs, crouches, etc. Overall, the configuration works well enough.

                   Combat is the soup de jour, that's about all you'll be doing. A few "puzzles" are there (really just figuring out how to get by a certain environmental obstacle), but in truth they only divert your attention in between battle sequences. Unfortunately, while this is a combat-intensive game, the combat is more often than not too bothersome to hold your interest. While the R1 button enables Vaughan to lock on to an enemy for the ubiquitous auto-aiming, it does not perform as expected. For instance, if Vaughan looks at all away from the enemy he had been locked on to, he loses the lock. Too bad this kind of movement is indeed what you'll be required do again and again, as you'll almost always be fighting numerous aliens at a time. The end result being that you are left running around somewhat aimlessly, firing at whoever ends up being in front of you.
                   Good God, the camera. I almost don't want to say it, after all this must be the number one complaint concerning third-person games. The camera, while not being a wreck altogether, is much like that of the Tenchu and Tomb Raider series. While it will track Vaughan when he is in wide-open areas, as soon as you bring Vaughan into any room or smaller area, it gets a bit indecisive.


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