Wednesday, May 22, 2013

TOMBA!



Gameplay:
                             Take one part platformer, add two parts adventure game, and you're bound to end up with something a lot like Tomba! Created by the same mind that brought us Ghosts & Goblins, Tokuro Fujiwara, its fresh new approach the platform category is truly one-of-a-kind.
Players control Tomba, a wild jungle boy out to retrieve his lucky golden bracelet from demon pigs that have overrun his land. Along the way, he'll embark on a number of side adventures - and that's where the game truly shines.
                            That's not to say there isn't a lot of old-school platform action to be had. Tomba has a variety of moves (jump, throw, attack) and weapons (mace, wood boomerang, stone boomerang), and there are plenty of demon pigs, spiders, and other foes to use them on. In this respect, the game truly does play much like the classic 8- and 16-bit games, which inspired it: Ghosts & Goblins and Ghouls 'N Ghosts. Control is spot-on, and fans of those games will eat this one up.
                          Much more than your standard platformer, however, this game is all about sub-quests. At various stages in the game, Tomba is assigned tasks to complete (rescue trapped villagers, for example), and once he does, he's rewarded with Adventure Points (AP). Certain amounts of AP are needed to pass each area in the game. Here's where it becomes more of an adventure than a run-and-jump action game.

Screenshots:



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http://www.mediafire.com/?e00eg76ketx4aiz



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