Wednesday, May 22, 2013

DISNEY'S ALADDIN : NASIRA'S REVENGE



Gameplay:
                              Disney's Aladdin in Nasira's Revenge is an all-new 3D platform game that is pretty much more of the same when it comes to design and creativity. It puts the player in control of Aladdin and friends, as they must save Agrabah and themselves from the evil doings of the sorceress Nasira, who is out to avenge the death of her twin brother, Jafar. While it might be a frantic battle between good and evil, gamers, regardless of age, shouldn't expect much in the way of innovation.
                               If you've played any 3D-platform game on the PlayStation, you pretty much know what to expect from Aladdin in Nasira's Revenge because this title doesn't introduce anything new to the genre. The control is a bit loose and doesn't quite have the same level of precision that you'll get in games like Spyro or Crash, but it isn't problematic and none of the game's platform jumping sequences are ever overly challenging because of issues with the control.
                           Aladdin has all of your basic moves including the ability to knock out enemies with a sword or by throwing apples at them or doing your standard butt-stomp on them. There are also some more advanced moves that can be performed including sliding down clotheslines, swinging on ropes, going into first-person mode to target apple throws, plus a few other things. And when in control of other characters in the game, such as the ever-popular and comical monkey, Abu, other moves will be opened up to the player such as double jumps off of walls and other character specific stunts.
                           The level design is pretty traditional in that each is setup in a way that the player has to find a key or solve a puzzle to open up each subsequent area of the game. There are a quite a few levels, though, an some of the latter ones have some decently designed platform jumping sequences and puzzles. None of it is overly complex, but that's largely due to the fact that the game is obviously intended for the younger gamer and not the platform gaming veteran.
                              The coolest aspect of the game is undoubtedly the variety of in-between level mini-games that helps give the players a break from the straightforward platforming gameplay. These mini-games range from standard side-scrolling type stuff from hopping on clouds or flying around on a magic carpet to 3D target shooting and other really fun stuff that kids will surely enjoy.

Screenshots:


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